Combat

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Your combat stats consist of Attack, Defense, Strength, Magic, Ranged, Healing, and Health.

Training your combat skills[edit | edit source]

It is important train your attack and defense skill if you wish to equip better weapons and armors. Also, health is automatically trained whenever you train a combat skill and cannot be trained by itself.

!train all Trains attack, defense and strength all at once. This will yield 1/3 of the exp over all three skills.

!train atk Trains attack, attack is required for equipping better weapons. It also increases the chance to hit your maximum damage it is also used to counter the defense of your opponent.

!train def Trains defense, defense is required for equipping better armors. It also decreases the chance to get hit by your opponent's maximum damage.

!train str Trains strength, strength is used to calculate the maximum possible melee damage your character can do.

!train magic Trains magic, magic is an offensive skill that increases damage over level. It does not require attack to improve your chance to hit.

!train ranged Trains ranged, ranged is an offensive skill that increases damage over level. It does not require attack to improve your chance to hit.

!train healing Trains healing, healing is a support skill that increases health healed over level.

Combat Requirements[edit | edit source]

As you level your combat level you will unlock access to new enemies to train against. Your attack stat determines what weapons you can wield, defense determines what armor you can wield, magic determines which staff you can wield, and ranged determines what kind of bow you can wield.

Level Enemy Island
1 rabbits Home
15 cows Home
30 Bugs Home
50 Away Pirates
75 Ironhill Dragons
200 Kyo Samurai
Weapons/Armor Requirements
Level Equipment
1 Bronze
1 Iron
10 Steel
20 Black
30 Mithril
50 Adamantite
70 Rune
90 Dragon
120 Abraxas
150 Phantom