Game Updates

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Recent updates
Older updates

This page is a copy of recent updates published on the official website or from github patch notes. Any undocumented changes will be listed under "Ravenfall 2 Wiki Notes".

Patch Notes - v0.7.5.7a[edit | edit source]

Please ensure that your client is restarted and is up to date before you continue your session to prevent character progression loss.

Fixes[edit | edit source]

  • Fixed a bug causing raided players to be lost after a reload. This could also lead to players having issues joining. Especially if the player was part of the raid.
  • Fixed some of the texts that was showing with transparent blocks in the game UI.
  • Fixed the wrong tooltip being shown for healing skill
  • Fixed the dock position on kyo island. You will now wait on the dock when waiting for the ferry
  • Fixed the signposts blocking players on the Home island
  • Fixed some issues regarding the pubsub / channel point rewards not properly connecting if the bot was started before the game. (Note: bot still only connects to the game and gets the pubsub info after user has logged in to the game and a user uses a chat command)

New Additions[edit | edit source]

  • Added lights to kyo island

Patch Notes - v0.4.7a[edit | edit source]

Please ensure that your client is restarted and is up to date before you continue your session to prevent character progression loss.

Fixes[edit | edit source]

  • The Barracks building now buffs properly according to a player’s health level instead of their current health.
  • The Raven pet is now aligned to the correct position with the player. It’s still on their training wheels, so please bear with us!

Changes[edit | edit source]

  • Dungeon bosses are now scaled based upon how many players have joined the session.
  • Raid boss difficulty has been reduced down from 25% to 10%.

Changes[edit | edit source]

  • New command: !reload — This will trigger the game to reload to resolve stuck bosses (dungeons/raids) and other unintended game behaviours such as when the game doesn’t automatically save the current session (game client “dies”) after running the .exe client for a prolonged period. This command can only be used by the following roles: Broadcaster, Moderator, Game Moderator or Game Administrator. This same command behaviour can also be triggered in the game client by selecting the `F5` key.
  • New command: !multiplier — This will show the current EXP multiplier in the session, maximum possible multipliers and amount of bits cheered. The server will now continuously send updates related to your village information every 5 seconds and permissions for every 60 seconds. This method allows the client to resolve itself in case it has never received the maximum multiplier information when first triggered. It will take at least 60 seconds for the server to retry and send.

Message for staff[edit | edit source]

We are well aware of the current issue with how much resources the game is using up on your computer. This will be resolved as soon as possible. Thank you all for your patience and understanding. Keep slaying, adventurers!

See also[edit | edit source]

References[edit | edit source]

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