Patch Notes

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This is a reformatted version of https://github.com/zerratar/Ravenfall-Legacy/releases - see that page for the latest patch notes.

v0.7.7.8a - 2021-10-31[edit | edit source]

  • Game: Halloween Tokens will have a slightly higher drop chance now.
  • Game: Changed the colliders used for the doors in dungeons to not have an upper part. To avoid having bosses getting stuck in doorways.
  • Game: Reduced the size of the Dungeon and Raid bosses navigation agent to help prevent bosses from getting stuck in doors and narrow paths.
  • Game: Fixed a bug causing the Tavern to return to normal theme on 1st of november. Please note; Halloween theme will only be during october month in the future. This year (2021) is an exception as the event started a bit too late.
  • Game: Added two new Halloween pets! Werewolf Pet and Yeti Pet. Both redeemable.
  • UI: Fixed a bug causing nametags to get “behind” the water.
  • UI: Fixed a bug causing the logo to display with a red-ish color.
  • Misc: Tavern will always be in “night mode” when Halloween Theme is active. Regardless of using Potato Mode or not.
Known Issues

Following issues are not new to this version but things that has been noted for being fixed in upcoming versions. This does not include all upcoming fixes either as new issues are found.

  • Create User Report button not working.
  • Players sometimes get stuck on Heim while being teleported to the dungeons. Saying "you cannot train fighting here" (Needs to be verified if problem still persists)
  • Memory Leak shown after several hours of gameplay. Can sometimes climb over 10 Gb+ in used memory.
  • raid and dungeon scrolls can be consumed without the actual event starting
  • Cheering bits does not always get through properly. Players are not rewarded loyalty points sometimes.
  • After a raid or raid war, logo not showing up properly above the player
  • After reload players are sometimes stuck running towards nowhere.
  • !raid and !raidwar not working if an event is active (e.g. Dungeon, Raid, Arena or ongoing raidwar)
  • Nothing happens when opening the User Report Window a second time. If you resize the window or open the menu again the Report Window will be visible.

v0.7.7.7a - 2021-10-30[edit | edit source]

New
  • Game: Fixes a bug causing raids and dungeons not to drop any items.
Known Issues

Following issues are not new to this version but things that has been noted for being fixed in upcoming versions. This does not include all upcoming fixes either as new issues are found.

  • Create User Report button not working.
  • Ravenfall logo has strange red outlines on the background
  • Players sometimes get stuck on Heim while being teleported to the dungeons. Saying "you cannot train fighting here" (Needs to be verified if problem still persists)
  • Memory Leak shown after several hours of gameplay. Can sometimes climb over 10 Gb+ in used memory.
  • raid and dungeon scrolls can be consumed without the actual event starting
  • Cheering bits does not always get through properly. Players are not rewarded loyalty points sometimes.
  • After a raid or raid war, logo not showing up properly above the player
  • After reload players are sometimes stuck running towards nowhere.
  • !raid and !raidwar not working if an event is active (e.g. Dungeon, Raid, Arena or ongoing raidwar)
  • Nothing happens when opening the User Report Window a second time. If you resize the window or open the menu again the Report Window will be visible.

v0.7.7.6a - 2021-10-30[edit | edit source]

  • It is Halloween again! A bit late, but time for some spooktober and spookvember! Halloween tokens are being dropped from dungeons starting now and every oktober and november every year. You can now use those to redeem specific pets during these times. Check the Tavern to see which pets are redeemable!
  • Rajah is now droppable from the dungeon. It has increased a bit in size. Maybe eat too much tuna. But big enough to make sure its properly being seen!
New
  • Game: Updated the targeting logic again for healers. Hopefully should not be idling unnecessarily and always heal the player with the least amount of health.
  • Game: Added new item type “Halloween Token” that can be dropped from Raids and Dungeons. These tokens can be used for redeeming Halloween specific pets in the tavern. These pets are only redeemable during October and November month’s every year. as well as Halloween Tokens only dropped during the same period.
  • Game: Added Rajah as a droppable pet in the Dungeon.
  • Game: Added new Halloween pet that can be redeemed. Spider Pet
  • Game: Fixed a bug allowing players to equip items they were not high enough level for.
  • UI: Fixed a bug causing the observer view to stick/stay if the currently observed player left the game.
  • UI: Fixed a bug causing the town hall info to show wrong exp %
  • UI: Fixed a bug causing last player in the “assign player dialog” for huts would always show “zerratar” with fishing level 10
  • Misc: Added a startup param "-force-update" that will force download the latest update and install it again, even if you're on the same version already.
  • Misc: Games will no longer restore players that have left to join another session. Avoiding being janked unwillingly from your current game session.
Known Issues

Following issues are not new to this version but things that has been noted for being fixed in upcoming versions. This does not include all upcoming fixes either as new issues are found.

  • Create User Report button not working.
  • Ravenfall logo has strange red outlines on the background
  • Players sometimes get stuck on Heim while being teleported to the dungeons. Saying "you cannot train fighting here" (Needs to be verified if problem still persists)
  • Memory Leak shown after several hours of gameplay. Can sometimes climb over 10 Gb+ in used memory.
  • raid and dungeon scrolls can be consumed without the actual event starting
  • Cheering bits does not always get through properly. Players are not rewarded loyalty points sometimes.
  • After a raid or raid war, logo not showing up properly above the player
  • After reload players are sometimes stuck running towards nowhere.
  • !raid and !raidwar not working if an event is active (e.g. Dungeon, Raid, Arena or ongoing raidwar)
  • Nothing happens when opening the User Report Window a second time. If you resize the window or open the menu again the Report Window will be visible.

v0.7.7.5a - 2021-10-07[edit | edit source]

Some quality of life improvements as well as a bunch of bug fixes. Players should move around a little bit better. Get less stuck in areas and stutter much less.

New
  • Game: You can now click on a player while in the Free Camera Mode to observe the target player.
  • Game: Further improved player pathing, players should not stutter as much when walking now.
  • Game: Fixed bad fishing spots that could cause players to run indefinitely.
  • Game: Fixed bad trees on Home that could sometimes cause players to run indefinitely towards their target.
  • Game: Fixed a bug causing players to run away from their current island if they could not train their target skill. This would most commonly happen right after disembarking the ferry or being teleported back from a raid or dungeon.
  • Game: Fixed a bug causing healers in the dungeon to try and heal dead players. This would make them try to run towards the island the player is at. Ending up in corners of the dungeon.
  • Game: Removed some obstacles from Heim to make pathing easier when a lot of players are on the island.
  • Game: The camera should no longer jump around when going from player observer camera into free mode camera.
  • Game: Players will no longer block other players path when disembarking the ferry.
  • UI: (Regression) Temporary reverted to only merge damage counter for Raid and Dungeon bosses as it would not always update for individual enemies.
  • UI: Added indication if player is trying to train a skill unavailable to the player in the area. Inside the player observer view.
  • UI: Added how long left for leveling the trained skill in the observer view.
  • Misc: Fixed various bugs and exceptions being thrown in the game.
Known Issues

Following issues are not new to this version but things that has been noted for being fixed in upcoming versions. This does not include all upcoming fixes either as new issues are found.

  • Players sometimes getting stuck on Heim while being teleported to the dungeons. Saying "you cannot train fighting here" (Needs to be verified if problem still persists)
  • Memory Leak shown after several hours of gameplay. Can sometimes climb over 10 Gb+ in used memory.
  • raid and dungeon scrolls can be consumed without the actual event starting
  • Cheering bits does not always get through properly. Players are not rewarded loyalty points sometimes.
  • After a raid or raidwar, logo not showing up properly above the player
  • After reload players are sometimes stuck running towards nowhere.
  • !raid and !raidwar not working if an event is active (e.g. Dungeon, Raid, Arena or ongoing raidwar)
  • Nothing happens when opening the User Report Window a second time. If you resize the window or open the menu again the Report Window will be visible.


v0.7.7.4a - 2021-10-06[edit | edit source]

This new version includes mostly some bug fixes from previous releases. But also introduces new UI, patreon benefits for every player and not just streamers, and more!

New
  • Game: Fixed an error was being spammed when fighting raid bosses that they dont have healthbars. This would cause stuttering during raid boss fights.
  • Game: Changed the damage counters to be merged when fighting enemies. Making it easier to keep track on damage dealt.
  • Game: Players that has patreon will also receive the benefits of exp multiplier on streams that does not have a Patreon tier or if the streamer's tier is lower than the player's. Note: If you're both a subscriber and patreon, then you receive the multiplier from the highest one. So if the streamer has a higher patreon tier. Then you receive that multiplier instead.
  • Game: Updated the targeting logic for healers in dungeon. They should now follow along much better.
  • Game: Updated the dungeon boss targeting, if there is no enemies left and the remaining players are training healing. It will target the first available one regardless of distance.
  • Game: Added support for !exp to use X amount of scrolls
  • Game: Fixed an issue where some attachment on certain equipments not showing up.
  • Game: Allow alts to use !hs and filtering out all game admin and game mods from the ranking.
  • UI: Fixed a bug causing the player in the observer view to go outside the box when sailing.
  • UI: Added "Training " under the observer view.
  • UI: Added "Rested" info under the observer view.
  • UI: Fixed a bug causing the playerlist item sometimes to show wrong trained skill.
Known Issues

Following issues are not new to this version but things that has been noted for being fixed in upcoming versions. This does not include all upcoming fixes either as new issues are found.

  • Players sometimes getting stuck on Heim while being teleported to the dungeons. Saying "you cannot train fighting here"
  • Players sometimes getting stuck in the corner of Heim after disembarking on the island.
  • Players sometimes get stuck in the center of Heim when training fighting, after disembarking on the island.
  • Memory Leak shown after several hours of gameplay. Can sometimes climb over 10 Gb+ in used memory.
  • raid and dungeon scrolls can be consumed without the actual event starting
  • Cheering bits does not always get through properly. Players are not rewarded loyalty points sometimes.
  • After a raid or raidwar, logo not showing up properly above the player
  • After reload players are sometimes stuck running towards nowhere.
  • !raid and !raidwar not working if an event is active (e.g. Dungeon, Raid, Arena or ongoing raidwar)
  • Nothing happens when opening the User Report Window a second time. If you resize the window or open the menu again the Report Window will be visible.

v0.7.7.3a - 2021-10-05[edit | edit source]

This includes a bunch of hotfixes. v0.7.7.2a unfortunately came with a few bugs such as breaking crafting and forcing users to be case sensetive with their spelling when targeting another player. This should also fix issues such as players not getting new targets when fighting. As well as introducing the new !village command!

New
  • Game: Added a new command !village skill name to quickly assign all huts and players to huts targeting the skill. Ex. !village strength would replace all buildings with Barracks and assign players that has highest level in melee skills to ensure highest exp gain.
  • Game: Fixed a bug causing crafting to stop working properly.
  • Game: Fixed bad formatted message when crafting more than 1 items. It would say: "You crafted x s!" instead of "You crafted x s!"
  • Game: Fixed error message shown when reached maximum exp multiplier.
  • Game: Fixed a bug causing commands that targets a player to be case sensitive
  • Game: Fixed the message returned when using !where and in dungeon or streamer raid war to return proper "In Dungeon" or "In Streamer Raid War"
  • Game: Fixed a bug causing player to not select a new enemy when fighting.
  • Game: Stopped the game from reporting exp multipliers when its less than 10s left.
  • Game: Updated the targeting algorithm when in dungeons to more frequently select new targets.
  • UI: Changed the Exp Multiplier time left text to include minutes when the time is more or equal to an hour left.
  • UI: Fixed a bug causing the Healthbars to be invisible in some cases.
  • UI: Fixed a bug that would cause the assign player dialog to not fill up with all players when the house selected already had an owner.
  • UI: Fixed a bug causing exp information not always to be toggled when pressing i.
  • UI: Updated the "time left" for leveling up text to include years, if necessary. Just shows how ridiculous long it can take to level up...
Known Issues

Following issues are not new to this version but things that has been noted for being fixed in upcoming versions. This does not include all upcoming fixes either as new issues are found.

  • Players sometimes get stuck in the corner of Heim or in the middle of the island without training anything. Can happen as soon as the player arrives at Heim or upon returning after a dungeon or raid.
  • Players sometimes gets stuck with the error message "cannot train fighting here" and fails to be teleported into the dungeon or raid. Seem only to be happening when player is currently on Heim.
  • Raid and dungeon scrolls can sometimes be consumed without the actual event starting
  • Cheering bits does not seem to get through properly. (Can anyone verify if the RavenfallOfficial bot sends a thank you message when you cheer bits to your favorite streamer next time and then let us know.)
  • After a raid or raidwar, logo not showing up properly above the player
  • Healers may get stuck in dungeon startup
  • After reload players are sometimes stuck running towards nowhere.
  • !raid and !raidwar not working if an event is active (e.g. Dungeon, Raid, Arena or ongoing raidwar)

v0.7.7.2a - 2021-10-05[edit | edit source]

This includes some improvements to the game CPU usage and adding better support for running the game client headless. Start the game using the parameters -nographics -batchmode just make sure you have an autologin.conf file where first row is username and second row is password

New
  • Game: Fixed a bug causing the hut multiplier to say 0x when player is only receiving Scroll Multi and Hut Multi. (No subs boost or rested) This was just a bug with the text message and did not affect the actual multiplier.
  • Game: Fixed a bug where the client would never send the actual amount of an item to be crafted. So the client would think that the amount was actually crafted and added client-side. leaving and joining would then show that the used resources or added items never happened. This could also lead the client to think the player had negative amount of resources.
  • Game: CPU performance improvements related to scripts. That fixes a lot of stuttering in the game and should increase the average FPS.
  • Game: Improved the player pathing a bit, while it is still quite jerky, it should work a little bit better and not get stuck running as much.
  • Game: Teleporting will now set the character in an out of combat state, allowing for health to be recovered.
  • Game: Temporarily removed stairs and floor level differences in dungeons as stairs would sometimes block doors.
  • UI: Added a cycle UI parts with F1, pressing it once will turn off the player list, pressing it twice will turn off all ui, pressing it once more will turn the UI back on.
  • UI: Changed the dungeon and raid notifications + healthbars to have thick black background to help making it more readable when in Heim.
  • UI: Opening the assign player dialog for changing owner on huts/houses should be a bit quicker now.
  • UI: Added a User Report / Create Report button in the menu for reporting Performance Issues, Bugs and Suggestions directly from the game.
Known Issues

Following issues are not new to this version but things that has been noted for being fixed in upcoming versions. This does not include all upcoming fixes either as new issues are found.

  • Players sometimes get stuck in the corner of Heim or in the middle of the island without training anything. Can happen as soon as the player arrives at Heim or upon returning after a dungeon or raid.
  • Players sometimes gets stuck with the error message "cannot train fighting here" and fails to be teleported into the dungeon or raid. Seem only to be happening when player is currently on Heim.
  • Raid and dungeon scrolls can sometimes be consumed without the actual event starting
  • Cheering bits does not seem to get through properly. (Can anyone verify if the RavenfallOfficial bot sends a thank you message when you cheer bits to your favorite streamer next time and then let us know.)
  • After a raid or raidwar, logo not showing up properly above the player
  • Healers may get stuck in dungeon startup
  • After reload players are sometimes stuck running towards nowhere.
  • !raid and !raidwar not working if an event is active (e.g. Dungeon, Raid, Arena or ongoing raidwar)

v0.7.7.1a - 2021-09-19[edit | edit source]

  • This is a smaller update but still contains some good fixes.
  • Toggling between the Graphics Mode should be more stable now. While not properly tested, I've changed a bit how it works and instead of trying to turn off every renderer in the game. It will now just turn off the cameras and then add a force delay in the update logic to ensure the game doesnt update more frequently than 10ms. Similar issues been shown that games that are running without doing any graphical intense stuff or hiding the window for longer period of time causes a memory leak. This is not specifically Ravenfall's fault but an issue with the Graphics API. I hope this should remedy that. Or at least help preventing it.
  • This also includes new items being dropped in the dungeon! Whoo!
  • New Local RavenBot available in this update! Don't forget to download it too if you are using the local bot.
New
  • Game: Fixed a bug causing players to have different types of hats and head coverings on unintentionally.
  • Game: Added 5 new rings: Archers Ring, Archers Ring II, Mages Ring, Mages Ring II and Phantom Ring. All droppable from the dungeon
  • Chat: Fixed message sent when player was not playing using either "Monster", "Observe/Show", "Big", "Tiny" to be inproperly formatted.
  • Game: Added Ether Armor Set and Ancient Armor Set. (Helmet, Chest, Leggings, Gloves & Boots)
  • Game: Made Ether Armor Set droppable from the dungeon.
  • Game: Hopefully fixed the memory leak and crash caused by going back from graphics disabled mode.
  • Game: Fixed an issue with the multiplier showing wrong numbers.
Known Issues

Following issues are not new to this version but things that has been noted for being fixed in upcoming versions. This does not include all upcoming fixes either as new issues are found.

  • Cheering bits does not seem to get through properly. (Can anyone verify if the RavenfallOfficial bot sends a thank you message when you cheer bits to your favorite streamer next time and then let us know.)
  • After a raid or raidwar, logo not showing up properly above the player
  • Healers may get stuck in dungeon startup
  • After reload players are sometimes stuck running towards nowhere.
  • !raid and !raidwar not working if an event is active (e.g. Dungeon, Raid, Arena or ongoing raidwar)

v0.7.7.0a - 2021-09-14[edit | edit source]

This new release contains some bugfixes but additional game changes. Say good bye to Luna's Tickle Basement as it has been causing issues since lasat update but also since the new procedural dungeon has been added in. Less focus has been put into it and was going obsolete. There are still some issues that needs to be nailed out but this version is going in the right direction.


New
  • Game: Ferry Speed is now increased based on the Sailing skill level of the player that is in the Captain Seat. The higher level, the faster the ferry will go!
  • Game: Fixed a bug causing the free camera in dungeon to stick if it was active when the dungeon ended. Only way to unstick it was to enter and then exit the Tavern.
  • Game: Fixed a bug causing duel camera to always render the game, even if the duel image wasnt visible. This fix improved the performance a bit.
  • Game: Fixed a bug when using !travel/!sail command while being in the onsen causing the player never to actually leave the onsen.
  • Game: New resources can be mined! Lionite at mining level 280 and Ethereum at level 340. These levels may be changed in the future.
  • Game: Added a new pet Rajah (a cats) in memory of a beloved family member.
  • Game: Changed so that you can no longer use the !travel / !sail command with the destination as the same island you're already on.
  • Game: Moved the fishing spots a bit to not be as much in the way for players trying to reach the ferry.
  • Game: Luna's Tickle Basement has been disabled. But the name will still be randomly used with the new dungeons at times.
  • Graphics: Added a toggle all graphics on/off with F9. This will force the game to run at 10 FPS and toggles off all rendering. This will reduce the CPU and GPU usage to bare minimum and useful when the game isnt shown on stream.
  • UI: Fixed a bug causing the menu and settings to show up at the same time when pressing ESC first time after the game started.
  • Made local bot accept a pubsub token sent from server -> client -> bot. Authenticate once using https://ravenfall.stream/api/auth/activate-pubsub and the server will use the generated token; send it to the centralized bot and to the game client so it can send it to the local bot. (This is an attempt to fix Channel Point Rewards using local bot)
  • Clan names can no longer be made longer than 40 characters long.
Known Issues

Following issues are not new to this version but things that has been noted for being fixed in upcoming versions. This does not include all upcoming fixes either as new issues are found.

  • Cheering bits does not seem to get through properly. (Can anyone verify if the RavenfallOfficial bot sends a thank you message when you cheer bits to your favorite streamer next time and then let us know.)
  • Going back from No Graphics Mode after some time can cause the game to crash.
  • After a raid or raidwar, logo not showing up properly above the player
  • Healers may get stuck in dungeon startup
  • After reload players are sometimes stuck running towards nowhere.
  • !raid and !raidwar not working if an event is active (e.g. Dungeon, Raid, Arena or ongoing raidwar)
  • Local Ravenbot does not connect to pubsub properly (Listening for channel point rewards)

v0.7.6.9a - 2021-08-31[edit | edit source]

New
  • Fixed a bug causing dungeon bosses in the new dungeon to be spawned outside the dungeon.
  • You can now use the free camera in the dungeon by pressing LEFT CTRL+TAB or LEFT SHIFT+TAB. And then toggle back to the normal dungeon camera with just TAB

v0.7.6.8a - 2021-08-30[edit | edit source]

  • Fixed a bug causing new dungeon to select enemies from Luna's Tickle Basement causing players to get stuck.
  • Fixed Raid Bosses would spawn mid air.
  • Fixed A bug that could cause raid boss to not end even after it had been killed.
  • Fixed a bug causing older players to spawn mid air when joining in.
  • Fixed a bug causing player state data not loading the character ID properly after reload. This would cause the main character to rejoin instead of the actual playing character. (Please let me know if it still occurs after this update)
  • (Not properly tested) Changed the algorithm for determing target when training healing. This will favor other players over yourself as long as you got more health (in %) than the target player.
  • (Not properly tested) Possible fix for !raid and !raidwar, not properly tested. Please try and see if it works. An error caused players not to joining in properly.


v0.7.6.7a - 2021-08-29[edit | edit source]

  • Player state file should now store player id rather than user id. This will allow correct character to be pulled back in after a reload.
  • Adjusted the health and stats from enemies in the new dungeon to make it more fierce
  • Enemies in the new dungeons will now yield exp based on the stats and not a fixed value.
  • Fixed an issue where players would get stuck in the new dungeon because they were targeting old non existing enemies
  • Fixed players that was in the Onsen would not be teleported into the dungeon properly
  • Fixed the new dungeon to use its proper item drop list
  • Fixed the requirement of restarting/reloading the game after setting the options for patron benefits (multiplier for subscriber only or everyone)
  • Fixed hut village information text file to be properly up to date with the current village bonus state
  • Added new command !raid stop, for force stopping a raid (only works with centralized bot atm)

v0.7.6.6a - 2021-08-27[edit | edit source]

  • Fixed: Procedural generated dungeon would have a much smaller chance of appearing than originally anticipated. It also had a generator issue causing an error when being generated.
  • Fixed: Players not able to join the dungeon while in the onsen
  • Fixed: Luna's tickle basement -dungeon name was replaced with the procedural generated random name.

v0.7.6.5a - 2021-08-27[edit | edit source]

  • Added: A new dungeon system! Procedural generated dungeons. They are still being tested so will only appear about 1/3 of the time. These dungeons are generally more difficult than the normal dungeon as it introduces dynamic stats on the enemies and causing the enemies to aggro in groups. This dungeon will also have higher drop chances for better gear. Even all Lionsbane and Ether items!
  • Added: a new island has been added. You can sail there using !sail heim, this new island requires level 300 in any of the skills you want to train. This island's training requirements are slightly different from the rest of the islands. If you want to train Magic, you have to have level 300 magic. Same with any of the other combat skills. This island will ignore your combat level and only think about your actual skill level.
  • Added: Onsen / Hot Spring on Kyo island. This introduces a new way of gaining additional experience. The onsen used with the command !onsen or !rest. Player has to be on Kyo for it to work. The player receives 2x more exp for 2 seconds for every second the player is in the onsen / hot spring. You can also use the command !rested to see how how much time you have left on your rested exp. The 2x multiplier will take all the active exp multiplier available for the player and double it. Making a 100x multi into a 200x.
  • Added: Option for making patron benefits (exp multiplier) available for non subscribers. It is now up to the streamer whether or not players has to be subscribed.
  • Added: Option for changing how long the player state cache should be valid. Never, 2 hours, 4 hours, 8 hours, 12 hours, 24 hours, 36 hours or 48 hours.
  • Added: 3 new item tiers. This being Lionsbane (req level 200), Ether (req level 280, 1h and 2h sword only atm), Ancient (req level 340, 1h and 2h sword only atm) More Ether and Ancient items will be added in upcoming versions.
  • Graphics update, while not much it is now using a new standard for the rendering and a new water shader! (Went from Unity's built-in rendering pipeline to use their Universal Rendering Pipeline)
  • Changed: Islands will now require crafting and cooking to have a specific level to be trained. But also increasing the amount of EXP gained when training on those islands.
  • Fixed: Wrong name displayed in the "welcome to crew!" after gifted sub
  • Fixed: issues with the Village Hut presentation when building new huts, the images didnt properly display the expected huts.
  • Fixed: raid boss sometimes to spawn ontop of a building on Kyo island

Note: This release includes various bugfixes not listed on here as it was not recorded during the development. Sorry!

v0.7.6.4a - 2021-06-06[edit | edit source]

  • Improved the "bot" icon to properly show disconnections, connection and being ready state for both Centralized bot and Locally running bot
  • Equip all would not equip the best magic or ranged equipment
  • Tavern would kick you out right after entering it
  • Change the message given back when trying to use an exp scroll when the multiplier has already reached its limit.
  • Added !dungeon stop command
  • !scrolls will now check with the server to get an actual scrolls count. The game previously tried to keep track on scroll usage on its own buying new scrolls would not be reflected into the scrolls count.
  • Fixed a bug with enemies would sometimes break if their targets was not assigned properly. This would cause the enemies to stop respawning and having weird behaviours
  • The !craft command will now be more strict when it comes to not automatically crafting something randomly if you misspelled an item. However, '!craft armor' and '!craft weapon' are an exception.
  • Added a button for clearing the twitch/clan logo/profile pictures cache, it will also try and get the new ones automatically and change the capes on active players. (The clan owner may still has to use the "clan logo" refresh button on the website.)
  • Fixed the exp % was being calculated wrong on the townhall info

v0.7.6.3a - 2021-05-30[edit | edit source]

  • Fixed a bug where player states were not saved if you did a game reload and then immediately closed the game down. This would in rare cases cause loss of players when the game started again.
  • Improved the connection handling with the centralized bot
  • Improved how village huts exp and owner assignment work. Hopefully to fix issues with some huts not giving the expected boost.
  • Done some preperations for upcoming server migration.

This update also includes a newer version of the RavenBot available for download.

v0.7.6.2a - 2021-05-12[edit | edit source]

  • Fixed an issue with not being able to select the username input properly on login screen
  • Added a Bot Status icon in the bottom right corner. Showing whether it is disconnected, connected and ready
  • Added a F11 shortkey for force reconnecting to the centralized bot. In case commands does not go through properly. Try using it!
  • Fixed an issue where the game could be put into a limbo state where it was waiting for a game reload but no reload was happening. This would cause players to stop being saved and the centralized bot would not connect properly. This would sometimes happen after an initial reload.
  • Game will now save player states whenever someone join or leave the game. To ensure that the playerstate is always up to date. this can be useful in case of emergencies such as power outages or game crashes.
  • Player states are now valid for 2 hours, instead of 1 hour.
  • Fixed the settings icon now going all the way to the right when window is in a wider aspect ratio. Observer window does not adjust yet. Will be fixed in future updates.
  • Some, but mininal performance updates.

v0.7.6.1a - 2021-05-02[edit | edit source]

  • Updated some of the fonts to hopefully show up better on smaller screens
  • Enabled the use of the Centralized Bot. This is still experimental, if you have any issues using it. You can always just run the old RavenBot.exe and it will take over and you will get disconnected from the centralized bot. Please report any issues on discord.
  • RavenBot is no longer being updated, focus will be on the centralized bot from now on. But the latest version of the bot can be downloaded separately.

v0.7.6a - 2021-04-18[edit | edit source]

This is more or less a quality of life improvement and does not bring much else to the plate.

  • Remember me will now remember your password and automatically log you in.
  • Exiting the game from the menu will persist the player state just like !restart
  • Raiding another streamer will also persist your player state for an hour. If you start the game again within that hour, the players are pulled back to your instance. However, a player can opt-out from this by using the !leave command before the raid has finished (the countdown reached 0). Note: It is also recommended that you as the streamer let them know of this on before hand in case you intend to start streaming or playing the game again.
  • Force a reconnect to the game server by pressing F12. This can be useful in cases when characters stops being saved for some reason. It would be the first resort before trying to press F5 to reload the game.

v0.7.5.9a - 2021-04-10[edit | edit source]

  • Fix the bug causing the client from reconnecting to the server after being disconnected
  • Fix the bug causing !reload to not always bring all players back
  • Add !restart command to allow the game to be restarted, auto-login and bring back all players. This to make game updates more seamless for streamers

v0.7.5.8a - 2021-04-09[edit | edit source]

  • Bug fixes related to streamers having abraxas or higher patreon tier. Players that was subscribed would not gain exp.
  • Removed all level requirement signs from the home island.
  • Removed all colliders from level requirement signs. (This should avoid any player from getting stuck due to a sign placed in game)
  • Fixed an issue with !raid and !raidwar where a raided user did not properly get their twitch user id set. This would cause the current game session to break in some cases.
  • Fixed an error that could sometimes occur when a player joined in but could not determine a clan cape, which would cause the player to fail to join.

v0.7.5.7a - 2021-03-04[edit | edit source]

  • Fixed a bug causing raided players to be lost after a reload. This could also lead to players having issues joining. Especially if the player was part of the raid.
  • Fixed some of the texts that was showing with transparent blocks in the game UI.
  • Fixed the wrong tooltip being shown for healing skill
  • Fixed the dock position on kyo island. You will now wait on the dock when waiting for the ferry
  • Fixed the signposts blocking players on the Home island
  • Fixed some issues regarding the pubsub / channel point rewards not properly connecting if the bot was started before the game. (Note: bot still only connects to the game and gets the pubsub info after user has logged in to the game and a user uses a chat command)
  • Added lights to kyo island

v0.7.5.6a[edit | edit source]

  • Improve the !stuck / !unstuck command to be more reliable and work under more circumstances. This is to hopefully help preventing players from not being able to use the unstuck command when stuck in water, etc.
  • Clans does now earn exp over time and can level up. Website will be updated soon to reflect these changes

The goal for this update was to make sure all clients are fully up to date with newest server changes before I can start focusing 100% on the twitch extension for the game.

v0.7.5.5a[edit | edit source]

  • Fixed floating raid bosses
  • Fixed !reload command breaking the game sometimes
  • Fixed the issue causing players without names coming in
  • Fixed the issue where players sometimes wouldnt get their cape logo set properly or causing players to not load completely.

v0.7.5.4a[edit | edit source]

  • Fixing huts not working as expected. (Only being able to assign one player)

v0.7.5.3a[edit | edit source]

  • New island, !sail kyo
  • Fixed various bugs related to the the town where slots not showing up as used when expected.
  • Added signposts on all islands to show what skills you can train and what level it requires
  • Removed the ferry progress indicator to clean up some of the UI
  • Moved the EXP Multiplier bar closer to the top
  • Healing is now included in combat level. Giving 1 combat lever every 8th healing level.

v0.7.5.2a[edit | edit source]

  • Fixed an issue where player gets stuck on ironhill

v0.7.5.1a[edit | edit source]

  • Updated the space players take up when walking around to avoid players getting stuck running towards the same targets.
  • Added F2 short cut key to toggle the observer details window
  • Added a new pet Diamond Raven Pet
  • Made it possible to use !unstuck as a moderator or broadcaster
  • Fixed a bug with the raid bosses where you would earn less exp if the raid boss had been spawned and no one attacked it, you would gain a lot less exp if you joined the raid after waiting for a long time.

With this update, website has also been updated to fix a bug with the loyalty page where a non-streamer has to jump to the streamer tab before the loyalty rewards was loaded in.

v0.7.5a - 2021-01-09[edit | edit source]

  • Updated the looks of the different village tiers. Should make things feel a little bit more alive and dynamic.
  • Removed the Drone Raid boss as it would break any raids after it
  • Fixed the !raid and !raidwar commands, should now hopefully work again properly without creating nameless characters
  • Villages now gain resources whenever a player does and has their own resources. This does not show up ingame yet. Will be utilized in future updates. Ex. Gaining 1 fish on a character playing will also yield +1 fish for the village.

v0.7.4a[edit | edit source]

  • Enabled the tavern again, you may now play the tictactoe with your viewers (Streamer tokens and redeems are still disabled)
  • Updated the world terrain to give a new fresh look to the game.
  • Add !unstuck command that teleports your player to the spawn point of their current island. Only works if the players has been standing still for more than 2 seconds.
  • Fixed an issue with client stopping saving their progress if server time and client time had a mismatch.
  • Fixed a bunch of animation issues.

v0.7.3a[edit | edit source]

  • Fixes some issues with the healing skill, healing opponent in duel and healing players in arena
  • Reduced the data size by cutting down the font sizes in game.
  • Changed the frequency of garbage collector to reduce the cpu spikes ingame.

v0.7.2a - 2020-12-29[edit | edit source]

  • Added Katanas and unique animations for those weapons.
  • Added 1h Swords and Shields. Using a 1h sword will do 2.5x more aggro towards an enemy
  • Added a new skill !train healing, that will heal players that has taken damage. Increase your magic level to equip better staves and healing level. To improve your healing capabilities.
  • Added Medical Tent. As a buildable house/hut to increase Healing skill exp gains.
  • Increased the frequency of how often Raids and Dungeons appear.

All new items are droppable from the dungeon, including scrolls.

v0.7.1.4a[edit | edit source]

  • Fixed a bug causing the game to freeze if someone cheers bits while an exp multiplier is active.
  • Fixed !raid and !raidwar should now work with correct character

v0.7.1.3a[edit | edit source]

  • Fixed the !exp command
  • Fixed an issue where cheering bits/gifting subs or subbing would not give you any loyalty points unless you were playing the game.

v0.7.1.2a[edit | edit source]

  • Fixed a bug with the new scroll redeem commands

v0.7.1.1a - 2020-12-21[edit | edit source]

  • Fixes a bug in the observer window causing it to break the observer camera.

v0.7.1a[edit | edit source]

  • Dungeons and Raids will now occour way less than it has before. Instead to encourage the use of Raid and Dungeon scrolls.
  • Added support for using raid, dungeon and exp scrolls. Exp scrolls increases global exp multiplier. It has no direct limit other than the streamer's maximum capacity based on their patreon tiers. 15x, 30x, 50x. The multipliers can be kept alive individually per streamer by gifting subs or cheering bits. But only an exp scroll can increase the multiplier as well as global timer.
  • Redesigned the player observer view and made it draggable/movable. Along with some additional information such as equipment stats and more.

Using Raid and Dungeon scrolls: !raid start or !dungeon start

Using Exp Multiplier Scroll: !exp

To get more scrolls, redeem loyalty points from the website to get different scrolls.

v0.7.0a[edit | edit source]

  • Changed the behaviour on !join where you now join back in the same place you left the game and continue training whatever you were training previously.
  • Fixed when you die in a dungeon you are now correctly place where you used to be. If you were on the ferry while the dungeon started you will be teleported to the destination island. If you did not have a destination and were just training sailing. You will be teleported to the home island.
  • Added support for clans. Players can now create their own clan if they have a high enough patreon tier where they can invite players to join. After joining a clan, you will have to do !leave !join to get the update. (This will be fixed to be automatic in the future)
  • And probably a ton of things I've already forgotten about.. Don't forget to visit the new website!!

v0.6.5a[edit | edit source]

  • Added support for Channel Point Rewards.
  • Fixed a bug with the arena causing it to never start
  • Added additional dropped ores from mining, dragon scale, abraxas spirit and phantom cores can now be mined.
  • Fixed a bug with !join <num 1,2,3> should now work as expected. Where !join 1 or !join = main, !join 2 = 1st alt and !join 3 = 2nd alt.
  • Fixed dungeon and raid bosses attack speeds. They were going bananas on players :o
  • Fixed when dying in dungeon, you now get respawned on the island you were previously on.
  • Added a couple of new commands for the broadcaster.
  • !day turn gametime into day, freezes timer for 15s, works in potato mode.
  • !night ** turn gametime into night, freezes timer for 30s, works in potato mode.**
  • !monster turn the target player into a random monster for 5 minutes
  • !big turn the target player into a giant for 5 minutes
  • !small turn the target player into a tiny whiny little thing for 5 minutes
How to add Channel Point Rewards

The channel point rewards uses the chat bot commands, so to activate them all you have to do is to make sure you are using the name of the command in the reward title. Example:

"Show my player" as a reward name will use the command "show" and for the player that redeem the channel point reward.

Another example is Turn me into a Monster where monster uses the new !monster command.

v0.6.4a - 2020-11-04[edit | edit source]

  • Fixed more of the weird messages being sent with RavenBot
  • Fixed the HP bars was not showing at all
  • Fixed bug with showing default staff and default bow along with your magic/ranged weapons
  • Fixed multiple pets equipped on the website
  • Fixed exp multiplier to be accumulative
  • Characters no longer automatically equip items, you have to use the commands !equip and !equip all
  • Added !equip / !equip all command
  • Added !unequip / !unequip all command
  • Added a kick animation to raid & dungeon bosses
  • Added ranged and magic stats on the items on the website
  • Updated the Archery hut 3d model
  • Moved the hut placements further down closer to the ground
  • Made raid & dungeon bosses walk towards their targets

v0.6.3a[edit | edit source]

  • Fixed weird messages being sent with RavenBot
  • Added All Tier Bows
  • Added All Tier Staff
  • Changed Ranged and magic damage based on equipment instead of just level
  • Added "village-boost.txt" file stream label
  • Updated !multiplier command to show your individual player exp boost, including hut and sub multis
  • Made phantom gear craftable
  • Added Phantom Core as a droppable item from Dungeons. used for crafting Phantom Gear

v0.6.2a[edit | edit source]

  • Fix RavenBot crashing when using certain commands
  • Fix Raid and Dungeon Notifications not showing their proper values
  • Fix sub exp multipliers was not working properly
  • Changed the level cap to 999 from 300
  • Added !highscore/!hs command to check where you are positioned on the highscore with a specific skill
  • Added player list scaling

v0.6.1a[edit | edit source]

  • Tavern has been temporarily disabled due to abuse
  • the !redeem command has been temporarily disabled
  • EXP Multipliers are no longer available when gifting subs/subbing/cheerings bits. Individual players now gets an constant EXP multiplier based on the streamer's sub tier or patreon towards patreon.com/ravenfall or twitch.tv/zerratar where Tier 1: 2x, Tier 2: 3x, Teir: 5x. This multiplier gets activated when they are subscribed to the stream they play at.
  • RavenBot now has a smart message replacement system. Play the game for a bit and it will start generating a message-format.json that can be updated to change the messages that are being sent in chat. Leaving the override: emtpy will stop the message from being sent. If its set to null, it will send the original. example: override: "" <-- empty message, override: null <-- original message will be sent. You can use this to change localization of the messages being sent or filtering them out if you don't want it to be shown in your stream.

v0.6.0a[edit | edit source]

Added Streamer Unique Tokens which are only gained when playing on someones stream, and they are unique per streamer.

Redeeming Tokens

You can redeem these tokens to activate XP multipliers. 1 token = 1 multiplier

You can buy items using these tokens.

Getting Tokens
  • You can get tokens by playing the new ingame miningame. There is a 10% chance that you will get one if you are on the winning team. Not everyone on the winning team will get one. It is 10% per player
  • You will get 5x tokens when you gift a sub
  • You will get 1x token for every 100 bits you cheer

These tokens cannot be used elsewhere and are bound to the streamer where you earn them

New commands
  • !redeem exp <amount: defaults to 1> - Use 1 token per amount/desired multiplier. If you're already close to your max and you want to redeem more than needed, it will only redeem the necessary amount. You may still use !redeem exp to refresh the multiplier afterwards.
  • !redeem - will redeem an item that is available. (Items are shown stream)
  • !tokens - shows how many tokens you have
The Tavern

Added a new island, with a Tavern that gets different themes depending on the holiday. This is where you can see all redeemable items, play minigames and more.

Exp Multipliers

The multipliers have been changed on how they are achieved now. If you are gifting subs, sub or cheer bits and you're in the game with a character. You will not raise the multiplier anymore. You will be given tokens instead. and as mentioned above, these can however be used to activate a multiplier.

IF the player is not playing the game however, it will still work as before and increase the exp multiplier.

Limited time/Seasonal items

There are 3 halloween themed pets that can be redeemed. They can only be redeemed for a limited time throughout October.

Other items will be available later on.

Bugfixes
  • Fixed gifted subs causing exp multipliers to go 2x times after Twitch updating how these events were handled.
  • Fixed gifted items should now be added to the game client right away
  • Fixed the reload command would that cause players to come back with 0 in all stats
Known issues

When a dungeon is announced while in the tavern, the dungeon notification does not show any text. Only the separator line

v0.5.8a[edit | edit source]

  • Scale experience gain based by level, to lower the required time to reach lv 300
  • Prepared for Ranged and Magic weapons, they will be added next update.

v0.5.71a[edit | edit source]

  • Removed the usage of the skill cache, as it would bump players up in level.

v0.5.7a[edit | edit source]

  • Updated the level cap to 300 from previous 170

v0.5.61a[edit | edit source]

  • Added two new items to the game as contribution to some of our streamers.
  • Added !diaper command to toggle a diaper mode where players are undressed to only have their diapers but keep their weapon equipped.

v0.5.5a[edit | edit source]

  • Fixed bugs related to the new exp multiplier changes.
  • Added an easter egg/random thing. Somewhere in the game. Can you find it?

v0.5.4a - 2020-09-16[edit | edit source]

  • Added a new gear tier Phantom Gear
  • Fixed an issue with saving wrong stats for alts after switching character
  • Fixed an issue with the Raid start and Dungeon start ingame commands not working
  • Fixed so that the cooldown is only applied if the command !raid start and !dungeon start actually started it
  • Increased the exp multipliers for Tier 1 and Tier 2, from 10x to 15x and 25x to 30x.
  • Increase the exp multiplier time to 30min
  • Increased the amount the exp multiplier will get bumped up when gifting subs from +1x to +5x
  • Decreased the required amount of bits from 250 to 200, will only increase multiplier by +1x still.

v0.5.3a[edit | edit source]

  • Fixed a bug causing buildings to break
  • Fixed the weird username/userid character creation
  • Remove the black box background in dungeon while using potato mode
  • Added a 10min cooldown for Raid and Dungeons

v0.5.2a[edit | edit source]

  • Added support for multiple characters. You can now use !join 1, 2 or 3 to play with different characters. This allows you to play on up to 3 streams at the same time.

v0.5.1a[edit | edit source]

  • Fixed !stats command not showing other than combat stats.

v0.5.0a - 2020-09-09[edit | edit source]

  • Added a Potato Mode, which will lower the usage of GPU and CPU, that can be toggled forced on, toggle only when window is out of focus. Or of course, not at all. This can be toggled in the game settings.
  • Minor CPU usage optimizations.

v0.4.91a[edit | edit source]

  • Fixes black health bars in playerlist and weird "bad player" popping up.

v0.4.9a[edit | edit source]

  • Updated the saving frequency and avoid awaiting for server responses to ensure saving would not get stalled.
  • Some cpu usage optimizations. This should give a little bit of a fps boost.

v0.4.8a - 2020-09-07[edit | edit source]

  • fixed dungeon breaking if a player that joined the dungeon leaves the game.
  • fixed raid breaking if a player that joined the raid leaves the game.
  • updated to use incremental garbage collector ingame, in hope to fix the memory leakage. at least reduce it some
  • reduced the amount of pushed saves to the server to lighten the bandwidth

v0.4.71a - 2020-09-06[edit | edit source]

  • Fixed double spawning dungeon bosses

v0.4.7a - 2020-09-06[edit | edit source]

Bugfixes
  • The Barracks building now buffs properly according to a player's health level instead of their current health.
  • The Raven pet is now aligned to the correct position with the player.
Changes
  • Dungeon bosses gets their stats based on joined players, and with a maximum of 75% of the highest stat of the player joined.
  • Raid bosses has been nerfed a little bit going from the previous 25% boost down to 10%
New Additions
  • !reload command to make the game reload the scene that can be used for clearing up stuck dungeon bosses, raid bosses or other weird behaviors happening. Such as game not saving after running for a long time. This can only be used by the broadcaster, moderator, game moderator or game administrator. This can also be triggered by pressing F5 ingame.
  • !multiplier command to show current exp multiplier, max possible multiplier and cheered bits.

On a side note, the Server will now continuesly send updates regarding your village info every 5s and permissions every 60s. So in case the client never received the max multiplier info first time. It will take 60s for the server to send it again.

Known Issues

We are well aware of the current issue with how much resources the game is using up on your computer.

0.4.6a - 2020-09-05[edit | edit source]

Bugfixes
  • The Raven Pet now has animations.
  • Red and Green Orb pets now glow with their corresponding colours.
  • Moved up the village UI to not be under ground or covered by crafting stations
  • Some other bugfixes
New Additions
  • The F1 key can now toggle the UI on/off.
  • Select the +/- keys to speed up or slow down the free camera movement. You can reset the values to default by selecting any of the following keys: *, [ or {.
  • The slow-motion camera can be activated by holding down the ALT key during free camera mode.
  • Added a commands.json for the Ravenbot so you can customize some of the commands to make sure it does not conflict with any other running bots on your stream. Not all commands can be customized yet.
  • !pet <name> to specifically change and choose the pet of your liking.
  • !pet will show what pet you currently have equipped.


0.4.5a - 2020-09-02[edit | edit source]

Bug fixes
  • Fixed characters running in circles after dying when fighting an enemy
  • Fixed helicopter dragon spins
  • Fixed crafting / cooking stations on home island
  • Fixed damage counter and health bar positions for the dragons
  • Fixed the ferry ui to now work with the new island
  • Updated the EXP per hour indication to sample from 1 minute of exp gain instead of 10 minutes
New features
  • Added a toggleable town/village info ui by clicking on the townhall
  • Unique lighting has been added to Iron Hill.
  • New assets (landscaping and decor) on Iron Hill and more to come.
  • Added 3 new pets. Raven pet, Red Orb Pet and Green Orb Pet
  • Added Q/E shortcut keys to move free camera down/up
  • New shortcut keys have been added to save free camera positions by using SHIFT + Number. Create and save a macro shortcut key into your client where you can quickly change things up as needed by simply selecting that number.
Changes

Combat Level requirements have been changed/scaled for the different areas.

  • Bunnies - Level 0 -> 15
  • Spiders - Level 30 -> 50
  • Pirates - Level 50-> 75
  • Dragons - Level 75+


v0.4.4a - 2020-09-01[edit | edit source]

  • New island, you can travel to using !sail ironhill with some dangerous dragons to fight! (more things may be added to this island in the future)
  • Added !dungeon start command
  • Fixed an exception caused during saving when a player leaves while the game was was being saved.
  • Fixed an issue causing erasing buildings not to work.
  • Updated the logic for changing players that was not being saved properly with red names in the playerlist
  • Added crafting and cooking station to the new island and the away island
  • Holding down shift during free cam mode will now move the camera 5x faster.
  • Ferry is now 3x faster to make it go quicker between the islands.
  • Dungeon bosses are now up to 2x stronger than what they used to be
  • Raid bosses are 1.25x times stronger
  • Unlike the Pirate Island (Away), you are only required to have Level 50 combat level to train at Iron Hill. Your combat level is calculated from your overall combined training EXP of Strength, Attack, Defence, Magic and Ranged.
    • Combat level up to level 50: Home island. (You are by default here when you join the game. No sailing needed!)
    • Combat level up to level 75: Ironhill island. (!sail ironhill)
    • Combat Level 75 and above: Pirate island. (!sail away)
  • There is no minimum level requirement to train your Crafting and Cooking on the island of Iron Hill and Pirate Island (Away).
  • Mining and Farming on this island does not exist as of this post.
  • You need at least level 100 Woodcutting to train this skill at Iron Hill.


v0.4.3a[edit | edit source]

  • Push character skill saves to work the same as the state updates. While still also pushing a new save every 10s. And for any failed to save character will now show up with a red name in the playerlist until it has been deemed successefully saved.
  • The automatic 30s reconnect to the server when no data has been received for a while has now been removed as it would cause more issues than what it solved.

v0.4.2a[edit | edit source]

  • Tiny update to character build state. This is a fix to hopefully and finally fix the saving issues.

v0.4.1a[edit | edit source]

  • 0.4.0a broke the game as it was pointing to the wrong game server. darn..

v0.4.0a[edit | edit source]

  • Changed how the data was being serialized and handled using the websocket.
  • Also allowing the local stats store to keep data even if you joined in from a different stream.

v0.3.9a[edit | edit source]

  • Fallback to save using https post if just one player fails to be saved.
  • Add a experience cache locally to store joined players data in case of emergency restarts or !leave !join to ensure data is not lost even if its not yet been saved to the server

v0.3.8a[edit | edit source]

  • Fixing a bug causing the server announcements to bug out
  • Additional websocket stability. Being disconnected from the server now shows "connection lost" and the automatic reconnection does not add "connection lost" message to disturb the streamer.
  • A bunch of null reference exception fixes.

v0.3.7a[edit | edit source]

  • Introduced character saving using websockets
  • Forcing websocket reconnection after some time without receiving gameevents from the server
  • Client will now display server message notifications on screen so announcements can be made directly from the server
  • Version number is now displayed on the login/settings view
  • A bunch of unhandled exceptions, and now built using Unity 2019.4.8f1, hoping to fix some stability issues

v0.3.6a[edit | edit source]

  • Fixed websocket connection errors and more

v0.3.5a[edit | edit source]

  • Some overall bugfixes
  • Player replenishes health when entering dungeons
  • Houses player icons, fixing issues switching players and more.

v0.3.4a[edit | edit source]

  • Potential fix for the bug causing damage counters to get stuck (not tested yet..)
  • Fix a bug with building selection, causing wrong slot to be sent to the server
  • Add in all available town houses, still missing models but matching all available skills

v0.3.3a[edit | edit source]

  • Support new version of RavenNest
  • Add WIP village building support, you can now build two different types of houses. These are free for now and does not do any effect on the current gameplay.
  • HOPEFULLY: Fixes a bug causing some players not to be saved.

v0.3.2a[edit | edit source]

  • Removed the auto token refresh that caused a game to stop working
  • WIP new environment, more to come soon!

v0.3.1a[edit | edit source]

  • Bugfix Auto refresh the access token every hour to ensure the game does not stop working after 12 hours.
  • Bugfix Stop players from floating in the air after joining dungeon or raid wars from the ferry
  • Feature Make sure that all game events that may interrupt the current player state, such as joining dungeon, raid wars etc, are never running at the same time.

v0.3.0a[edit | edit source]

  • Added !dungeon - players can now join in for a dungeon with guarantee item drops
  • Added https://www.ravenfall.stream/assets/ you can now customize your character
  • Bugfix A ton shit of em... Mostly related to crafting, gifting items, marketplace and cycling pets

RavenBot is now included in the archive files. Everytime you start the game from this on, make sure that the bot isnt running. As it will try and replace the bot when the game is being updated. Start the bot after you can see the login screen on Ravenfall

v0.2.0a[edit | edit source]

  • Breaking change We have now removed all previous crafting requirements for items, you now require ore ingots and tiered nuggets. These are all gained from mining and no longer needs woodcutting to craft metal equipment.
  • Change Raid bosses do not give you any resources or coins anymore. Exp Multiplier also do not affect resource gain.
  • Add !vendor - sell an item to the vendor for coins
  • Add !gift - gift an item to another playing player.

v0.1.3a[edit | edit source]

  • Breaking change You must now be subscribed to twitch.tv/zerratar to be able to activate the Exp Multiplier
  • Bug fix Issue with raiding other streamers, where some players would not join properly and it would stop the event from happening.
  • Change Player melee attack animations are now randomized